Madden NFL 10 – Blocking in the Run Game
biglamb | May 25, 2009 | Comments 0
Welcome back to MaddenFans.com, you want news and we got it. Monday usually means a new blog update from EA Sports Blog. The article posted this morning goes in the details with run blocking in Madden NFL 10.
“Getting Movement Back In Our Blocks!
In the past, run blocking animations followed a similar style to the legacy pass blocking systems that have existed in Madden for years. Two players typically get “engaged”, and from there they play quick successions of animations over and over again while checking to see who wins or loses based on ratings. In every single play that our designers create, there is a concept of a “run hole” that they set (just like real life) – the ideal spot where the running back should go after he gets the ball. All the linemen make their blocks based off of this spot, assuming that the ball carrier will run right to it. Unfortunately, though we had that logic in our AI systems, our animation systems never really supported it correctly. Since lineman can’t turn and seal off a defender to open this hole correctly, or get leverage and drive him right out of there, it was much more of a lucky scenario instead of a skillful scenario if a big run hole opened up. With that knowledge, we knew we had to capture and implement all new moves that had a blocker either turning and seal off a run hole (when applicable) or possibly even driving him out of there with some momentum.”
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