Madden live chat rating discussion

The Year in Review: Madden NFL 10 Ratings discussion with Ratings Czar Donny Moore
Date: Thursday March 11, 2010
Time: 4:00PM EST
“Hey Guys, We are setting up a live chat with Donny next week to discuss the general ratings from Madden NFL 10. We will not be diving into specific players, but go ahead and sign [...]

Madden NFL 10 Roster Update Week 14

Madden NFL Roster Update Week 14

The latest roster update for Madden NFL 10 was posted today. I went down what they have posted and noticed on error right off.

Marc Colombo – IR

This is untrue. His status is as such.

OT Marc Colombo – ankle (11/15) Colombo had surgery to repair ligaments after suffering a high ankle sprain against the Packers. He also fractured his fibula. There’s a chance Colombo could return this season, but he will miss at least several more weeks. Doug Free has replaced him in the starting lineup.

The current players are.
Injured Reserve:
LB Brandon Williams (torn ACL)
LB Stephen Hodge (knee)

I made comparisons to other players and do not see this. This seems to be the only one. Unless the team puts him on IR why is EA doing it?

This may be small or maybe how that’s how they handle it so you won’t play that player. First time I ever noticed it to be honest. This brings up another issue that should be look at in future releases. I am starting to notice a trend here. First we rarely get the updates and now they starting to make other mistakes. If anyone else notices anything else please feel free to contact me.

Madden NFL 10 Patch #2 Released

Madden NFL 10

As many of you know the second patch for Madden NFL 10 has been released for PS3 as of last week. Xbox360 users should be seeing this patch sometime this week. Some of the issues that will be fixed with this release are below.

* Improvements in covering the flats

* Improved pursuit angles

* CPU takes sacks more often instead of the last second throws while getting hit

* Worked on eliminating various exploits such as with the RB Direct Snap

* Fixing of problems caused by first patch such as black squares for numbers on some helmets

* Addition of Seahawks alternate uniforms

* Tribute sticker for Steve McNair added to Titans helmets

* Tribute sticker for Defensive Coordinator Jim Johnson added to Eagles helmets

* Doubled the length of replays

* Increased frequency of auto-replays especially after touchdowns

* Reduced the number of times the chain-gang measurement scene occurs

* Extended time in post-play to allow those scenes to fully play out

* Stats tuned for franchise mode

* Decreased chances of injury for players with high injury ratings

* Included each player’s draft info to be viewable in franchise

Fell free to leave comments.

Madden NFL 10 – WR/DB Interaction

EA Sports Blog has posted another update and this time focusing on WR/DB interaction. I am pretty impressed so far with weekly updates. This could just be used of course to hype the game after the disaster that was called Madden 2009 (my opinion). In all fairness though as I have through all the years I will wait until I see the finished product. Below are a few things posted in this latest update.

“After that quick look at what’s been discussed so far, now comes this week’s installment: a focus on improvements made to the DB and WR positions.

As most folks already know, as a design team we’ve been very active on the forums recently (starting about a month or so before the Madden NFL 09 release). Within minutes of talking with the community it’s easy to tell that one of the most common areas requested for improvement is DB/WR play. Obviously, we’re listening to you, and here are just some of the other improvements and changes that you can expect to see in Madden NFL 10 come August.

We did basically the exact same thing for defensive reactions while in man coverage. This has allowed us to really re-work our man coverage AI to use animations as the true determination of how open the receiver gets. Before, there would typically be a time delay placed on the defender’s reaction time based on his (and the receiver’s) ratings. Now, we can specifically pick different animations to determine how fast he reacts, or whether he gets faked out or not. This creates a much more believable and realistic simuation of momentum. Here are two example cut moves for a defender backpedaling with the receiver in front of him.”

You can read the latest Madden NFL 10 Update

Madden NFL 10: QB Position Improvement

Madden NFL 10

Another posting of a Madden NFL 10 update and this time to QB positions. This article shows basically how accuracy will be determined. You can read the new Madden NFL 10 update here

“New QB Ratings
Our next big change for the QB position was the addition of some new ratings. For countless years we’ve basically had Throw Power, Throw Accuracy, and Awareness as the only ratings for the QB position, so it’s very hard to differentiate the players correctly and have them perform more like their real-life counterparts with just those few. For example, a superstar like Tom Brady or Peyton Manning would previously have a very high Throw Accuracy rating like a 98, well that had to be the case for a 5 yard screen or a 65 yard heave! Here are our new ratings:

1. Deep Ball Accuracy: Determines the accuracy on deep passes (streaks, deep posts, etc)
2. Medium Passing Accuracy: Determines the accuracy on medium passes (outs, corners, etc)
3. Short Passing Accuracy: Determines the accuracy on short passes (quick smash, flats, etc)
4. Throw on the Run: Creates a modifier to accuracy when the QB is throwing on the run. Every QB will take some sort of accuracy hit when throwing on the run, but a QB that has a high rating here will take a smaller hit.
5. Play Action: Determines the ‘effectiveness’ of Play Action for a QB, i.e. how often they can fake out or freeze the defense (which is obviously weighted against the defenders Play Recognition ratings)”

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