All Entries Tagged With: "Madden 10 News"
Madden live chat rating discussion

The Year in Review: Madden NFL 10 Ratings discussion with Ratings Czar Donny Moore
Date: Thursday March 11, 2010
Time: 4:00PM EST
“Hey Guys, We are setting up a live chat with Donny next week to discuss the general ratings from Madden NFL 10. We will not be diving into specific players, but go ahead and sign up for the chat reminder now. we look forward to hearing from you in a few days. “
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Madden NFL 10 Roster Update Week 14

The latest roster update for Madden NFL 10 was posted today. I went down what they have posted and noticed on error right off.
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Madden NFL 10 Patch #2 Released

As many of you know the second patch for Madden NFL 10 has been released for PS3 as of last week. Xbox360 users should be seeing this patch sometime this week. Some of the issues that will be fixed with this release are below.
* Improvements in covering the flats
* Improved pursuit angles
* CPU takes sacks more often instead of the last second throws while getting hit
* Worked on eliminating various exploits such as with the RB Direct Snap
* Fixing of problems caused by first patch such as black squares for numbers on some helmets
* Addition of Seahawks alternate uniforms
* Tribute sticker for Steve McNair added to Titans helmets
* Tribute sticker for Defensive Coordinator Jim Johnson added to Eagles helmets
* Doubled the length of replays
* Increased frequency of auto-replays especially after touchdowns
* Reduced the number of times the chain-gang measurement scene occurs
* Extended time in post-play to allow those scenes to fully play out
* Stats tuned for franchise mode
* Decreased chances of injury for players with high injury ratings
* Included each player’s draft info to be viewable in franchise
Fell free to leave comments.
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Madden NFL 10 – WR/DB Interaction
EA Sports Blog has posted another update and this time focusing on WR/DB interaction. I am pretty impressed so far with weekly updates. This could just be used of course to hype the game after the disaster that was called Madden 2009 (my opinion). In all fairness though as I have through all the years I will wait until I see the finished product. Below are a few things posted in this latest update.
“After that quick look at what’s been discussed so far, now comes this week’s installment: a focus on improvements made to the DB and WR positions.
As most folks already know, as a design team we’ve been very active on the forums recently (starting about a month or so before the Madden NFL 09 release). Within minutes of talking with the community it’s easy to tell that one of the most common areas requested for improvement is DB/WR play. Obviously, we’re listening to you, and here are just some of the other improvements and changes that you can expect to see in Madden NFL 10 come August.
We did basically the exact same thing for defensive reactions while in man coverage. This has allowed us to really re-work our man coverage AI to use animations as the true determination of how open the receiver gets. Before, there would typically be a time delay placed on the defender’s reaction time based on his (and the receiver’s) ratings. Now, we can specifically pick different animations to determine how fast he reacts, or whether he gets faked out or not. This creates a much more believable and realistic simuation of momentum. Here are two example cut moves for a defender backpedaling with the receiver in front of him.”
You can read the latest Madden NFL 10 Update
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Madden NFL 10: QB Position Improvement

Another posting of a Madden NFL 10 update and this time to QB positions. This article shows basically how accuracy will be determined. You can read the new Madden NFL 10 update here
“New QB Ratings
Our next big change for the QB position was the addition of some new ratings. For countless years we’ve basically had Throw Power, Throw Accuracy, and Awareness as the only ratings for the QB position, so it’s very hard to differentiate the players correctly and have them perform more like their real-life counterparts with just those few. For example, a superstar like Tom Brady or Peyton Manning would previously have a very high Throw Accuracy rating like a 98, well that had to be the case for a 5 yard screen or a 65 yard heave! Here are our new ratings:1. Deep Ball Accuracy: Determines the accuracy on deep passes (streaks, deep posts, etc)
2. Medium Passing Accuracy: Determines the accuracy on medium passes (outs, corners, etc)
3. Short Passing Accuracy: Determines the accuracy on short passes (quick smash, flats, etc)
4. Throw on the Run: Creates a modifier to accuracy when the QB is throwing on the run. Every QB will take some sort of accuracy hit when throwing on the run, but a QB that has a high rating here will take a smaller hit.
5. Play Action: Determines the ‘effectiveness’ of Play Action for a QB, i.e. how often they can fake out or freeze the defense (which is obviously weighted against the defenders Play Recognition ratings)”
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EA Might Delay Madden NFL 10 Cover News

SportsBusiness Journal has a report that EA Sports “is re-evaluating its marketing launch plans for the next version of “Madden NFL,” and may not renew its traditional custom of announcing the cover athlete for the popular videogame during NFL Draft weekend in April.”
“We’re looking at some different [marketing] programs, but nothing is locked in,” said EA Sports President Peter Moore. “Where we’re at now is developing the X, where X is the statement that summarizes everything that’s new about ‘Madden’ and why you should buy it again. What X is I can’t say right now, but it will certainly inform how we go to market.”
Read more Madden NFL 10 Cover News from SportingNews.com
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Madden NFL 10 Update

EA Sports Blog has released another new feature tease this week for Madden NFL 10. Most of you are sure to recognize this and it should just thrill all you stat nerds.
Read the full article Madden NFL 10 Update
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Madden 10 – New Ratings Philosophy

A new on EA Sports has been posted and this time from Madden 10 Designer Danny Moore. He covers some great changes in how player ratings will be put together next year. You can see the entire posting about the changes to the Madden NFL 10 Player Ratings here.
“Let me give you guys an example….in Madden NFL 09 all of the WR’s Route Running ratings ranged from 62-99. In the current Madden NFL 10 build, WR’s now check in from 35-99. To counter this on the defensive side, all CB’s in Madden NFL 09 had a Man Coverage rating which ranged from 64-99. Now in Madden NFL 10, CB’s Man Coverage range is currently 40-99.
Every position and every rating has been re-scaled to expand the range of numbers we are dealing with. The Overall Rating for your average NFL player has dropped. Your Joe Average linebacker who was 80 OVR is now dropped down to 70. The players who were before right on the cusp of 90 in a rating category are now down around 85-88…Meaning, there are fewer superstar players out there. Before, where you could maybe get by throwing to your slot WR who had 93 SPD, with 74 ROUTES, and 77 Catching…now in Madden NFL 10, that guy is going to have like 91 SPD, 60-65 ROUTES and anywhere from 65-70 Catching. Let me tell you, these rating drops make a big difference when that slot rookie WR with 90+ speed now drops every 3rd pass or so, or just simply cannot get open.”
This is something that has been one of the biggest downfalls for Madden in past years. You could play just well with sub par players if the right ratings were good enough. Now it seems with these changes the game play might produce better results as well as better play.
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Madden NFL 10: Whats New

The first news on Madden 10 has finally released and you found it here.
“Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!
We have a big goal as a team this year – to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!
So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.
Enough talk – on to the new stuff!
Let me tell you a story of playing Madden NFL. It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their greatest show on turf make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not – I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!
Ever happened to you? Did your controller survive to tell the tale?
It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called Procedural Awareness. What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:
This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ?), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:”
Well that’s it for now.
More coming soon I am sure.
Leave your thoughts and comments.
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