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NCAA Football 10 – Road to Glory

NCAA Madden 10

EA Sports has released more info on Road to Glory for NCAA Football 10. You can see the trailer here. I have to admit after watching this I am excited about looking into this mode. I have been a big fan of this since it was added onto the game. Take time to check it out and leave your comments.

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NCAA Football 10 Demo This Week?

NCAA Football 2010

Rumor has spread that the NCAA Football 10 demo will be released this week. NCAA Football 10 has taken quite a negative hit lately with some of the news being released about it. I am not sure how the demo will improve what people think if all you have the option to do is play 2 min quarters. You can check out some of the feedback here and ask questions about the game.

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NCAA Football 10 Season Showdown – Sportsmanship

NCAA Football 10

More information on NCAA Football Season Showdown as we roll into the weekend.

“Punting on 4th down
I know, this is a foreign concept to some, but it is true, punting is a part of football. This is the single biggest gripe among gamers, you hold your opponent to a 4th down, and they go for it, regardless of distance, score, location on the field, etc. So this one is pretty simple, if it’s a situation where you should punt it, do so.

QB Kneel
Pop quiz, outside of a Punt, what’s the least used play during an online game in NCAA Football 09? If you said QB Kneel I’d venture to say you are correct. Even with a 1-point lead I’ve seen countless number of people risk a turnover to keep running the ball, or worse, passing the ball, when all they need to do is knee out the clock. Do this and you will get some easy Sportsmanship credits.

Chewing the Clock
One of the new additions this year is the ability to “chew the clock”. This feature allows you to speed up the game and play clock to 12 seconds left on the play clock. This means when you are trying to preserve a win, instead of just sitting in the play call screen waiting for the time to tick down, you can call your play and have the time tick off automatically. Since the point of doing this is to run out the clock, you will need to wait until there are 5 seconds or less on the play clock before snapping the ball if you want credit. Also, if you are on the losing end of a contest and just want to get it over with you can turn on Chew Clock to help speed up the end of the game, you will get credits for doing this too. Remember, Chew Clock only works when the game clock is running, so if you turn it on before the start of a drive, it won’t work on 1st down since the clock is stopped.”

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NCAA Football 10 Teambuilder Site

NCA Football 10

The Teambuilder site for NCAA Football 10 went live today. You can check it out here.

Its going to be pretty tight to see what people can come up with. Enjoy!

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NCAA Football 10- Season Showdown Strategy

NCAA Football 10

Friday for MaddenFans.com and a new update for NCAA Football 10. This article goes over strategy within Season Showdown.

Gameplanning

The first feature we will talk about is Gameplanning. This feature is all about determining how aggressive, conservative, or balanced you want your team to play during certain situations. There are six defensive situations and five offensive situations you can adjust at any point during the game, based on your preferred strategy for that moment.

The Gameplanning screen comes up automatically after the coin toss, and at the start of the 2nd half, as well as after any timeout. You can also manually bring up the screen any time you are in the playcall screen (pressing LT/L2). From here you will be able to adjust your gameplan as you wish. While you may want to play more aggressive at the start of the game, if you are protecting a lead you will most likely want to ease off the throttle a bit and play more conservatively.

Each gameplan option has its own risks and rewards. For example, if you want your defense to always attempt to strip the ball, you will see the strip ball animations play on almost every play, and the chance of successfully stripping the ball increases. However, the more the defender is going for the strip, the more likely they are to get a hand up a little too high and grab hold of a facemask. If you don’t mind tacking 15 yards onto a play every now and then in order to force a turnover then you can set your strip ball gamplan to aggressive. You can also go more of a conservative route and tell your defenders to focus on making the tackle instead of stripping the ball. In this case you will get less facemask penalties, but you will have little chance of ripping the ball out. If you don’t want to play one way or the other you can set this option to “normal” which will allow for the defenders to choose how to play on their own (as they have in previous versions of the game).
All of the options for both offense and defense default to Balanced. You will be able to see what your current setting is by looking at the color checkmark next to the each option. Green means you are set to Balanced, Yellow is Aggressive, and Blue is Conservative. Based on your Gameplanning settings, you will earn Strategy Credits for Season Showdown when your Gameplan settings were successful on the field.

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NCAA Football 10 – Season Showdown More Info

Welcome back to MaddenFans.com and the latest update for the fans of the NCAA Football Series. Today we get a little more information on Season Showdown and what to expect and how it works.

Here is the complete list of events that will earn you Skill credits:

User Tackle for Loss – Getting into the backfield and disrupting the other team’s running game is a key way into forcing your opponent to run a one dimensional offense. Time your defensive move with the right analog stick to get past the offensive lineman and wrap the ball carrier up to earn some Skill credits. With the addition of branchable tackles the ball carrier will have the ability to break free from a tackle by performing a move even after the defender has wrapped him up. You can also stop a ball carrier’s momentum and have another defender help complete the tackle.

User Big Hit – it’s pretty difficult for a ball carrier to spin out of a tackle when you’ve planted them into the turf. By this point everyone knows what Big Hits are all about and how effective they can be. They can even lead to the next Skill category.

User Forced Fumble – Knock the defender silly and try to get him to give up the rock. One thing to remember with Skills credits is that you can get multiple events on the same play. So if you Big Hit a running back in the backfield for force a fumble you will get credits for all three events.

User Sack –Since we have added the ability for QB’s to release the ball after a sack animation has started this one is going to be a little tougher than in years past. Previously the QB would always tuck the ball once a sack started, but before you cry foul and think that you are going to see a QB fire a laser while getting blindsided by a linebacker, you will see the ball is definitely affected by the impact of the defender, which could lead to a big turnover by the defense if you launch a duck. Disrupting the offense like this could lead to the next Skills event:

User Pick – Ah User Pick, the one that started it all. Longtime fans of the series will remember User Pick as the first “User” event to get called out in an NCAA game, helping to end the age old replay debate to determine if you actually made the play, or let the CPU make the pick. Some new updates to the WR/DB interactions will go a long way into determining the positioning the defensive back will have when they go to make a play. The updates to press/release at the line will allow a defender to jam the receiver and throw him off of his route. If the WR gets the upper hand, watch out, unless you have closing speed or safety help the WR will be in the clear. But it’s not just the play at the line, animations have been added while the routes are being run so you will see WR’s and DB’s jostling for position throughout the play. If your DB is able to take advantage of an opening and get positioning they will be in great shape to either go for a swat or pick the ball off.

User Swat – While it may not have the same chance to break the back of your opponent as an interception, a well timed swat can be another nail in your opponent’s coffin. There have been some additions to swats this year, in addition to the sellout animations where it’s all or nothing defenders will now attempt to wrap a receiver up and knock the ball out of the opponent’s hands before he is able to secure the catch. There are also new “knockout” animations where the defender will drill the receiver and knock the ball out of his hands before he is able to come down with it. Finally, the defensive linemen are getting into the action as well. QB’s will need to pay attention to their passing lanes if they don’t want to find their pass getting swatted down by the big paw of a defensive tackle. The defenders won’t always just knock the pass down; if they only get a piece of it they will wind up tipping the pass which could lead to a big turnover. Performing any of these actions will help your defenses cause and earn you some Skills credits.

User Catch – I’ve already talked about the new WR/DB interactions, but one other addition that will be a great addition for the passing game is catch steering. If you catch the ball near the sidelines the catch animations will try to turn you up field instead of forcing you out of bounds. You will also see some great new catch animations including new over the shoulder catches, so when you get past the pressing DB, and there’s no safety support as you are streaking down the sideline you won’t have to break stride to haul in the pass. Weather will affect your route running; wet conditions may cause your receiver to slip while making cuts, which could hurt your changes to make a user catch until you recover.

User Passing TD – In the User Sack section I talked about what happens when you attempt to pass the ball while getting hit, and in the User Swat section I talked about defensive linemen getting their hands up and forcing you to recognize your passing lanes, but another key improvement that will affect the passing game is the addition of offensive linemen steering defenders. This allows the tackles to fan the defensive ends out and create a true pocket. If you are a guy that scrambles as soon as the ball is snapped, you are going to find yourself scrambling right into a defensive end that has been pushed out wide. With all of these additions, before the ball has even left your hand you have to read the defense, keep an eye on the pass rush and step up in the pocket, identify your receiver, find your passing lane, and get the ball off before a defender gets a hand on you. If you are able to do all of that and convert for a touchdown, you deserve some Skill credits.

Entire Article on NCAA Football 10 – Season Showdown

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NCAA Football 10 – Season Showdown

NCAA Football 10 - Season Showdown

EA Sports Blog today released more information on NCAA Football 10. The discussion of the posting covers Season Showdown. This all about representing your school and proving they are the best.

“Schedule Format and Phases

Since there is a little over a month between NCAA Football 10 hitting the shelves and the start of the college football season we will treat that time as the Season Showdown pre-season. During this time you will be able to earn credits for your school by playing any game vs. the CPU or vs. an online opponent. We will track the number of credits each person has earned individually as well as how many credits each school has earned. Your goal is to try and get your school at the top of the leaderboard by August 31st, which is the start of our regular season. In addition to playing the game, you will also be able to earn credits by logging into seasonshowdown.easports.com and playing the NCAA Trivia Challenge. The credits you earn for showing off your college football knowledge will be added to your school’s total as well as your own personal credit count. Since the trivia game is completely handled on the web, you don’t even need to own the game to play trivia and help your school.

The reason you want to get your school at the top of the leaderboard is so you can make your school’s path to the championship as easy as possible. Since Season Showdown replicates the real world season, we will have our own weekly polls based on the outcome of the Season Showdown games. The initial poll rankings for week 1 of the regular season will be where each school finished on the leaderboard at the end of the pre-season.

Once the regular season begins, each matchup will last the entire week, and your school’s opponent will be the same as their real world opponent. So in week one Bama fans will be squaring off with Virginia Tech fans and Cal fans won’t have to wait all week for their chance to get some revenge over Maryland. Every week of the season you will have a new opponent, and a new poll will be released every Monday letting you know where your school stands in the overall competition. Once we hit the first week in December its conference championship time. This is the first time we will part ways from the real life season. The schools that will be battling it out for their conference titles are the schools that win their divisions in the Season Showdown regular season. So while the real world SEC championship game might be UF vs. LSU, if Ole Miss fans and Kentucky fans fight hard enough, they will be playing for the SEC title in Season Showdown. And if you didn’t finish #1 or #2 in the final rankings of the season don’t sweat it, cause the top 32 schools will be placed into a single elimination tournament to crown the Season Showdown champion. Each round of the tournament will last one week, just like the match-ups during the regular season, and the Season Showdown Championship week will be played out the same week as the real world National Championship game.”

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NCAA Football 10 Flexbone Offense

NCAA Football 10 Flexbone

Have you ever used the flexbone when playing NCAA Football 10? Better get ready to now. EA Sports released its new update this week for NCAA Football 10 which goes over the Flexbone Offense.

“Last summer we were able to acquire the actual coach’s game film of the Navy Flexbone offense. Having access to this valuable resource really gave us an advantage when it was time to identify what new formations that we needed to create, what plays did we need for those formations, and most importantly what new player animations we needed to mo-cap in order to get those plays working properly in our game. The results of our efforts produced eight new formations and over 200 new plays.”

They also go onto some detail with some video clips on the running game as well.

“Running Game:

The running attack from this unique offensive system is what it’s most known for, and it’s not all about the triple option. There are numerous things that can be done with the running game out of the Flexbone. Some of the new plays that we were able create this year thanks to the new animations include Wingback Toss both weak and strong with a play action pass to compliment it, Midline QB Iso which is a double option scheme where the quarterback can either handoff to the fullback or duck inside the playside B gap following the lead blocks of the two wingbacks, FB and Wingback Load Option plays which also include play action compliments, and the Wingback Jet Sweep.”

Read more about the Flexbone in NCAA Football 10

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NCAA Football 10, More Dynasty Details

NCAA Football 10

Another update today for NCAA Football 10 and leading towards everyone’s favorite part of the game, well at least mine being the stat junkie I am. Check it out.

“Recruits have undergone an overhaul to when they are created in Dynasty Mode. We are creating a situation where you simply do not “reload” with freshmen every year and instead have to actually allow your players to grow into juniors or senior for the majority of your roster. Here is a list of what was done with Recruits for NCAA Football 10:

* Recruits will not come in as highly rated. Overall all recruits have been lowered in how high their Overall rating will be when they are created.
* Not as many “elite” recruits. Instead of the majority of recruits starting out at 80+ there will only be a handful.
* Recruits will take the quality of the school more into account when they are created. Location was too important when recruits were created in NCAA 09, going forward the quality of the school will be the most important factor. This also helps to slow down the growth of smaller schools when under CPU control.
* 40 times are more realistic – you will not see any recruits come in with a 4.19 time.
* ATH will now have more ratings to play different positions; the ratings have been redone to include attributes to make them true athletes. For example you’ll find some ATH with Route Running and Man Coverage ratings that will allow you to place them at either WR or CB.”

This is a pretty long article so I will let you read more on the NCAA Football 10 Dynasty Details

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